  #####################################
 # #                                 # #
 # #  GGGGG   TTTTTT  BBBBB    SSSSS # #
 # # GG   GG    TT   BB   BB  S      # #
 # # GG         TT   BB   BB  S      # #
## # GG  GGG    TT   BBBBBB    SSSS  # ##
 # # GG   GG    TT   BB   BB       S # #
 # # GG   GG    TT   BB   BB       S # #
 # #  GGGGG     TT   BBBBBB   SSSSS  # #
 # #                                 # #
 # #                        by GubiD # #
  #####################################

#------------------------------------------------------------------
# Comments from GubiD
#------------------------------------------------------------------
First of all, let me say thank you for downloading my demo for GubiD's Tactical Battle System!  
I hope that you enjoy the system as much as I enjoyed creating it.  Let us now pay homage to 
those that encouraged and helped me through this creation process. 

#----------------------------------------------------------------------
# Thanks to...  (Let us pay homage)
#----------------------------------------------------------------------
# Nick for his original TBS 
# CronoCry for his translation of ZTBS that made me think I could do it!
# MGCaladtogel and Seigfried for the ISO script that was adapated/improved
# CrushD for his help with projectiles
# Zeriab for the reset F12 utility. Testing would have been a headache without it.
# Near Fantasia for his path finding stuff (although I ended up using the one in ZTBS)
# My Beta Testers: Digidog09, Ilia12345, Jaberwocky, CronoCry(Mac-RMXP.org), Rotimikid, Ragnarok Rob, and Sabao
# Everyone and Anyone who reports/reported a bug in any of the online topics!
# All my loyal subjects!

#----------------------------------------------------------------------
# Things that need to be said
#----------------------------------------------------------------------
# You may NOT use this in a commercial game without my permission. (I deserve my fair cut!)
# You may NOT post this script anywhere without my explict permission.
# You may create your own addons for this script but please make me aware of them so that they can be added to the release!
# The using of this script in your game is at your own risk.
# You *MUST* give me credit.  This didnt realize itself overnight.
# Bugs may or may not be fixed when reported.

#==============================================================================
# Importing the GTBS to your own game - Checklist
#------------------------------------------------------------------------------
# Follow these four steps to import all of the necessary components of this
# system to your own project.  Open the GTBS Demo and press F11 to open the 
# Script editor then follow the instructions below.
#
# 1) Copy ALL of the following scripts from the demo and place them anywhere
#    above Main, but below default scripts (ending at Scene_Debug) and the
#    SDK or MACL, if you have them:
#
#    <OPTIONAL>
#    -GTBS Help- (The help file, which contains a FAQ and some instructions.)
#    -Extra_Troop_Members- (Allows more than 8 enemies in one battle.)
#    -Enemy Detection Script- (Another Script by GubiD, search www.creationasylum.net for additional details)
#    -Trouble_Shooting/Tutorials- (What you are reading now!)
#
#    <REQUIRED>
#    -Sprite_Battler-
#    -Sprite_Range-
#    -Sprite_Wait_Cursor-
#    -Sprite_Battle_Cursor-
#    -Spriteset_Battle-
#    -Game_Map_Iso-
#    -Game_Char_Iso_Update-
#    -Game_Map-
#    -Game_System-
#    -Game_Party-
#    -Game_Actor-
#    -Game_Enemy-
#    -Game_Battler-
#    -Game_BattleAction-
#    -Anim_Obj-
#    -Window_Status-
#    -Window_Battle-
#    -Window_Menu_Config-
#    -Window_Base-
#    -POS-
#    -Scene_Battle_TBS-
#    -Scene_Title-
#    -Scene_Config-
#    -Math-
#    -SpephSpawnsDoom-
#    -Projectile Class-
#    ----Configure GTBS----  (Because this makes setup easier, its just a splace filler)
#    -GTBS_Engine_Settings-
#    -GTBS_Projectile Setup-
#    -GTBS_AI_Config-
#    -GTBS_Move/Weapon/Skill-
#    -GTBS_Open/Exit-
#    -GTBS_Char/Enemy Death-
#    -Setup_Victory/Fail_Conditions-
#
#    -Enemy Lvl/Class/AI_Lvl-  #must be configured otherwise exp gain during battle will be skewed.
#
#
# 2) Import all of the following images from the project folder into your own, or 
#    create your own.
#
#    Graphics/Pictures/Battle_Start.png  
#    Graphics/Pictures/cursor.png
#    Graphics/Pictures/Enemies_Turn.png
#    Graphics/Pictures/Players_Turn.png
#    *Graphics/Pictures/wait2.PNG
#    *Graphics/Pictures/wait4.PNG
#    *Graphics/Pictures/wait6.PNG
#    *Graphics/Pictures/wait8.PNG
#    *Graphics/Pictures/wait_iso2.PNG
#    *Graphics/Pictures/wait_iso4.PNG
#    *Graphics/Pictures/wait_iso6.PNG
#    *Graphics/Pictures/wait_iso8.PNG
#    *Graphics/Pictures/iso_cursor.png
#    **Graphics/Pictures/BLACK_range.PNG
#    **Graphics/Pictures/BLUE_range.PNG
#    **Graphics/Pictures/BROWN_range.PNG
#    **Graphics/Pictures/GREEN_range.PNG
#    **Graphics/Pictures/ORANGE_range.PNG
#    **Graphics/Pictures/PINK_range.PNG
#    **Graphics/Pictures/PURPLE_range.PNG
#    **Graphics/Pictures/RED_range.PNG
#    **Graphics/Pictures/TAN_range.PNG
#    **Graphics/Pictures/WHITE_range.PNG
#    **Graphics/Pictures/YELLOW_range.PNG
#
#    Graphics/Pictures/Faces/ *names of the characters/enemies*
#    
#    *   - Items are REQUIRED and MUST exist otherwise error will be encountered!
#    **  _ Items are REQUIRED and MUST exist when map is ISO, otherwise error will be encountered!
#
#
# 3) Make the following additions/modifications to your project:
#
#    -Look for this section in -GTBS_Move/Weapon/Skill-:
#     In order to configure your weapons accordingly you must update their information.
#     There are many options to play with in here for setup, play around with each option
#     to see what it does, but please ensure you make a backup of your scripts.rxdata before
#     you start chaning things!
#
#    -Create a common event for Victory and Failure sequences for the battle.
#     If you do not know how to do this, simply copy the common events from
#     the demo. After doing this, look for VIC_COM and FAIL_COM in the
#     -Module_GTBS- script, and change those numbers to match the numbers of
#     the victory and fail common events. This makes it so you are actually
#     capable of winning and losing, like in the demo.
#
#    -Under any of the methods (def_NAMEHERE) in -GTBS_*-, you can
#     either re-identify or remove any of the "when #" lines that change the
#     ranges, wait times, and other components found in the demo. Do NOT remove
#     the method entirely, and make sure the "case id" and "else" lines still
#     exist at all times, or they won't work. Be sure to back up the script
#     before attempting to modify anything, just to be safe.
#
# 4) Give credit to me(GubiD), either in-game, and/or in a presentation of your project
#    in another place, such as a forum. This is not optional.
#
# And finally, enjoy. Configure -GTBS_*- to suit your project, and be sure
# to add to it when you make new weapons, skills, or summons.
#==============================================================================
